Questions / Clarifications on Ranged Combat
1. Firing two guns at once (Single Shots, Rapid Fire, Short Bursts): On CRB1 p. 228 it says "the character gets either a +3 bonus on his Shooting test (for Single Shops this simply cancels out the inherent penalty)". I'm assuming "Single Shots" refer to "Snap Shot" (CRB1 p. 226), but what does the "inherent penalty" refer to? I can't see any penalty for firing snap shots.
2. Does the penalty "Using the non-primary hand: -5" from Melee Tests (CRB1 p. 222) count for making ranged attacks as well? As such, will it apply to all tests in relation to "Firing Two Guns at Once" unless the character has the Ambidextrous advantage?
Example A: A Marine Commando fires a Short Burst with a Paloma light submachine gun from each hand at a single enemy at short range. At Action Phase 16 he makes one Handguns Skill Test with a target number of 19 (Global Skill Level 16, +3 for Short Burst) and adds +5 to his damage roll (firing two guns at once). Is this correct?
3. Does "Success Probability" (CRB1 p. 228, under Firing Two Guns at Once) refer to the Base Success Probability or Total Success Probability? In other words, is the Success Probability halved before or after adding Difficulty Modifiers?
Example B: A Marine Commando fires a Short Burst with a Paloma light submachine gun from each hand at two enemies standing before him, 3m apart and both at short range. At Action Phase 16 he fires one burst at each target, making tow rolls. He makes one Handguns Skill Test with a target number of 16 (Global Skill Level 16) to hit the first target (normal damage if successful), then he makes a second Handguns Skill Test with a target number of 3 ([Base Success Probability / 2], -5 for using non-primary hand), also with normal damage. Is this correct?