THE MECHANIC:
The Mechanic is a small, hairy dwarf like creature with a twisted and ugly appearance. He will only ever speak with other people with an artificial voice through his AI, following pre generated patterns and responses that are sometimes even automated. The Mechanic is not interested on fellow people, and shares comfort only within Programs and Robots of his own making, being more interested on an social environment he can control. If he puts his mind into something, the need to understand it wont cease and if there are something he cannot perform, he cannot have peace until he does.
He have completely distanced himself from other people, and sees as human interaction as a nuisance and preferaly something to be automated. Like The Doctor, he is completely dedicated on his work but more so, it defines who he is. He is not one to embrace his body, but is in need to rise above such trivial restrictions. In fact, he holds great thoughts about science and possible adaptations and dreams of artificial adaptations on a larger scale that he, or his transmitted conciousnes could oversee until end of times. These kind of thoughts are almost as radical as The Doctors, but unlike him, The Mechanic does not tell anyone about what he thrives for but would rather to keep his objectives on himself.
In the Engineering School, he was always seen as an odd one, even he was the perfect student and sometimes just for this reason. When younger, he had many thoughts about improving the system of study, the society and so, but learned quick that one should be careful around such topics, having a cautious approach on putting forth his studies and later, moving completely independent. If one wants to understand what he does, it is better to just follow what he does than having a conversation. His methods are simple and prone to effectiveness, and he seems to find convenient and simple minded solutions even on unconvinient or complex matters without no one being able to deny the logic behind them. As a person, he always seems to think something, even multiple things at once which of no doubt, have something to do on some of his unfinished projects.
One of his quirks is the seemingly compulsive need to "improve" everything around him as few things are within his mind already so, that he cannot modify or make it better. The ship, the armour, the weapons and the equipment is the crew is almost certainly modified by him in some point of their travels. He cannot stand the fact, that sometimes he have no authority or means to update something he know he should and partially for this reason, he usually does not even bother to ask but tends to "borrow" things that are laying around, especially the ones he likes the most and return them updated without saying a word. This is quite a common occurance and the crew have learned to cope with it. Especially he modifies The Pilots, The Soldiers, The Assassins and The hybrids equipment, feeling Kinship especially on The Hybrid both of them not needing the talk, but are seen as of same kind. Eventually starts to teach the art of Mechanics to The Pilot and will conduct on major updates on The Hybrid.
The outward appearance of the Mechanic is messy and his darker skin tone might as well be the grease or oil rather than his real skin tone, no one can tell.
The reason he enlisted on the crew is to find
and unknown technology or automatons residing deep within the sea and had an opportunity to do so because of the drunken promise of The Pilot, that he ultimately had to respect. At this point the crew consisted only of The Pilot, The Businessman, who saw the usefulness on the newest recruit and The Doctor who didnt care either way. Later on, he and The Doctor have had some real talk about science and matters of the world.
NAME: Kip
AGE: 42
GEOGRAPHICAL ORIGIN: Major City (Arlis)
SOCIAL ORIGIN: Upper Class
INITIAL TRAINING: Education
HIGHER EDUCATION: Engineering School (1 CP)
PROFESSIONS: Technician/Mechanic (12 CP), Scientist/Engineer (11 CP)
ADVANTAGES: Training:Handgun (1 CP)
DISADVANTAGES: Disability:Muteness (+5 CP)
MUTATIONS: Deformities (+3 CP)
ATTRIBUTES: 3 CP
STRENGTH: 12
CONSTITUTION: 10
COORDINATION: 10
ADAPTATION: 16
PERCEPTION: 10
INTELLIGENCE: 19
WILLPOWER: 10
PRESENCE: 6
REACTION: 13
STUN THRESHOLD: 11
KNOCKOUT THRESHOLD: 21
MELEE DAMAGE MODIFIER: +1
DAMAGE RESISTANCE: -1
NATURAL RESISTANCES: +0
SUSPEND BREATHING: 10 Combat Rounds
LUCK: 13
CONTACTS: 12 (Technician/Mechanic), 11 (Engineer)
ALLIES: 5 (Technician/Mechanic), 5 (Engineer)
OPPONENTS: 3 (Technician/Mechanic), 5 (Engineer)
FAME: 15
DATABANK: Level 10 (Robotics)
SPARE PARTS: 3 (Within Ship)
ASSEMBLY: +5 Extra Protection on Light Security Diving Armor (17+5 = 21)
SAVINGS: -123 220 Sol and -36,400 Sol on drone without accessories. Approximately around -170 000 Sol.
Light Security Diving Armor
Armor:Radio/Net Interface
Armor:Goggles:Ultraviolet:Zoomx12:Videocamera
Armor:Sound Recorder/Amplifier
Armor:Gas Filter
Drone Command Center Cerebra A23
Medium Pistol MK 28
5x17 Ammunition
Toolkits:Electrical Toolkit
Toolkits:Mechanical Toolkit
Canteen/Flask
COMBAT DRONE: (Hybrid)
Visual Detection, Ultraviolet LVL 15
Shooting LVL 15
Dodge LVL 10
Infrared (2000)
Sonar (1800)
Blowtoch
Dual Anti-Vehicular Speargun (5D10H / 1D6-1 V-)
5 Armory (INT/INT) = 13
4 Bureucracy (INT/INT) = 10
11 Computing (INT/INT) = 19
11 Computer Hacking (INT/INT) = 19
11 Cryptography (INT/INT) = 19
9 Education/General Knowledge (INT/INT) = 17
11 Electronics (INT/INT) = 19
-2 Finding Information (INT/INT) = 6
10 Handgun (COO/PER) = 12
5 Knowledge of Enviroments:Underwater Cities and Stations (INT/ADA) = 12
10 Knowledge of a Nation/Organization:Polar Alliance (INT/INT) = 18
2 Knowledge of a Nation/Organization:Mediterranean Union (INT/INT) = 10
1 Knowledge of a Nation/Organization:The Azure Alliance (INT/INT) = 9
19 Languages:Renarean (INT/INT) = 27 (Root:Azuran = 9 + 8 = 17)
-3 Languages:Lesarachian (INT/INT) = 5
-3 Languages:Azurean (INT/INT) = 5
0 Observation (PER/WIL) = 2
5 Sciences/Spezialized Knowledge:Physics/Chemistry (INT/INT) = 13
-3 Sciences/Specialized Knowledge:Arms/Weapon Systems (INT/INT) = 5
10 Mechanics:Robotics (INT/INT) = 18
5 Mechanics:Exo-Armors (INT/INT) = 13
5 Mechanics:Ships (INT/INT) = 13
5 Mechanics:Generators/Life Support Systems (INT/INT) = 13
11 Remote Piloting (INT/ADA) = 18
11 Security Systems (INT/INT) = 19
10 Technical Engineering:Robotics (INT/INT) = 18
5 Technical Engineering:Electronics/Computing (INT/INT) = 13
5 Technical Engineering:Programming (INT/INT) = 13
5 Technical Engineering:Telecommunications (INT/INT) = 13
5 Tehcnical Engineering:Nanotechnology (INT/INT) = 13
= 230
Have made long days on fixing expensive equipment to be able to get his hands to the armor which is his most important possession among his drone. Both of these are going to be largely modified and are always on his possession. He will also gain drones that assist him on the mechanical work and survey drones to assist the crew on their search.
Is having thoughts on his own Drone Armies, Nano Armies, Replicating Machines, Sentient AI's and an Exo-Suit that allows him to fly in space.
Will especially advance on weapon systems, finding information and technical engineering. Will gain knowledge on Astronomy and Space adaptations as well as technical engineering on ships and space ships and will most likely build a ship to the crew that is capable to travel in any environment, even space.
Can also begin to interest on Geological survey, especially if the travels of the crew will take them underground.
UPGRADE 0: Neural A Interface Implants. Already Installed. (-9000)
UPGRADE 1: Cerebral Computer Cortex.
MECHANIC SCIENTIFIC PLAN 0: Plans on upgrading the crews equipment.
MECHANIC SCIENTIFIC PLAN 1: Plans on creating an army of droids and cyborgs when the ship have enough space available.
MECHANIC SCIENTIFIC PLAN 1: Plans on building and upgrade an unique and powerful Exo-Armor and wear it at all times, even while asleep making it a second skin.
MECHANIC SCIENTIFIC PLAN 2: Plans on creating a Nano-Cloud and upgrading it several times to a point where it can arrange over the body to act as an additional armor, can stop incoming projectiles, create an electronic static disruptance or form an electron like rotating shield which attacks physically any targets close enough. The Nano Swarm can also be controlled manually or installed within a ship, exo-armor or drone, and the nanites can be used to create various objects by controlling them with thought or program.
MECHANIC SCIENTIFIC PLAN 3: Plans on creating a fully sentient AI.
MECHANIC SCIENTIFIC PLAN 4: Plans on creating a replicating artificial being, who is capable of learning and reproducing endlessly.
MECHANIC SCIENTIFIC PLAN 5: Plans on transferring his consciousness on artificial form, achieving immortality through machines.
INDIVIDUAL GOAL 1: Successfully build his custom build, dream exo.
INDIVIDUAL GOAL 2: Produce a sentient artificial being.
INDIVIDUAL GOAL 3: Achieve immortality through machines - Succesully transfer his consciousness to a machine.
ADDITIONAL GOAL: Build a ship that is capable of traveling in any environment (Sea, Surface, Underground, Space). (20 EXP)
+11 (8 ) to Sciences/Specialized Knowledges:Arms/Weapon Systems (INT/INT) = 16
+1 (11) to Technical Engineering:Robotics (INT/INT) = 19
+5 (10) to Technical Engineering:Electronics/Computing (INT/INT) = 18
+5 (10) to Technical Engineering:Nanotechnology (INT/INT) = 18
+3 (1) to Finding Information (INT/INT) = 9
= 40 Skill Points (4 CP)
+2 (15) Luck
+2 (12) Databank Level:Robotics
+Numerous Assembly on most of crews equipment, ship, drones, and many applications on the new ship