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Adversaries:The Crew

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Isto:
In this section i introduce some of the Adversaries that will act against some of the characters on The Crew according on their backrounds.

These characters should provide a solid challenge, and become a major part on their adventures and all of these characters will also advance in skill and experience as they continue to pursue their goals.

Isto:
THE INVESTIGATOR:

Is investigating the murder of old comrade which have been murdered by The Gambler as part of his deal on clearing gambling debts.

Relates to The Gamblers Secret backround.

More information on The Investigator later on.

NAME:
AGE:
GEOGRAPHICAL ORIGIN: Major City (Azuria)
SOCIAL ORIGIN: Slums
EDUCATION: Delinquency/Crime
OCCUPATION: Thief/Criminal (10 CP), Police/Investigator (12 CP)
ADVANTAGES: Sixth Sense (1 CP)
DISADVANTAGES: Obsession:Finding the Murderer (+2 CP), Secret:Associated with Organized Crime (+2 CP)
MUTATIONS: -
ATTRIBUTES: 1 CP

STRENGTH: 14
CONSTITUTION: 13
COORDINATION: 13
ADAPTATION: 16
PERCEPTION: 13
INTELLIGENCE: 13
WILLPOWER: 13
PRESENCE: 8

REACTION: 13
STUN THRESHOLD: 13
KNOCKOUT THRESHOLD: 23
MELEE DAMAGE: +2
DAMAGE RESISTANCE: -2
NATURAL RESISTANCES: -1
SUSPENDED BREATHING: 13 Combat Rounds
LUCK: 15

CONTACTS: 14 (Thief/Criminal), 12 (Investigator)
IMPORTANT CONTACT: 1 (Organized Crime)
ALLIES: 2 (Thief/Criminal), 3 (Investigator)
OPPONENTS: 4 (Thief/Criminal), 6 (Investigator)
ENEMIES: 2 (Thief/Criminal)
FAME: 11
BLACKMAIL: Level 18 Corrupted Individual (High Level Officer or Politician, enables him to get around the law)
SAVINGS: 25 100 Sol (some surveillance equipment)

Spider Armour (Full)
Stabilizing Patch
2 Anti-Infection Patch
Universal Poison Antidote
Neural Dagger - Brain
3x20 Neural Dagger Battery
Light Submachine Gun + Laser Sight + Licence
4x35 Light Submachine Gun Ammunition
Goggles:Ultraviolet:Zoomx12 + Vanguard Visor

5 Athletics (STR/COO) = 9
7 Armed Combat (STR/COO) = 11
3 Bureucracy (INT/INT) = 7
6 Business/Trafficking:Information (INT/PRE) = 10
7 Camouflage/Concealment (PER/ADA) = 12
10 Discretion/Shadowing (PER/ADA) = 15
10 Finding Information (INT/INT) = 14
0 Education/General Knowledge (INT/INT) = 4
10 Emphatic analysis (INT/PER) = 14
5 Endurance (CON/WIL) = 9
10 Handguns (COO/ADA) = 14
10 Hand-to-Hand Combat (STR/COO) = 14
5 Hunting/Tracking (PER/ADA) = 10 
6 Intimidation (WIL/PRE) = 8
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 10
8 Knowledge of Nation/Organization:Coral Rebublic (INT/INT) = 12
7 Knowledfe of Nation/Organization:Organized Crime (INT/INT) = 11
10 Languages:Isitacian (INT/INT) = 14 (Root:Azuran = 5 + 4 = 9)
9 Martial Arts:Wrestling (COO/ADA) = 14
10 Observation (PER/WIL) = 14
5 Orientation (PER/ADA) = 10
8 Pickpocketing (COO/ADA) = 13
10 Science/Specialized Knowledge:Criminology (INT/INT) = 14
6 Security Systems (INT/INT) = 10
10 Spying/Surveillance (INT/INT) = 14
5 Stealth/Silent Movement (PER/ADA) = 10

INDIVIDUAL GOAL 1: Find out who killed his comrade.
INDIVIDUAL GOAL 2: Either Revenge his comrade, or make peace with himself on the matter.
INDIVIDUAL GOAL 3: Reinstitute the government on helping the people and especially the children on the lowest positions.

Isto:
THE BOUNTY HUNTER:

Is hunting The bounty on The Sharpshooter that have been issued by the angered Crime Lord (Age Old enemy).

More Information about The Bounty Hunter later on.

NAME:
AGE: 33
GEOGRAPHICAL ORIGIN: Nomadic Ship
SOCIAL ORIGIN: Working Class
EDUCATION: Self Taught (Underwater Manouvering, Underwater Exo-Armors, Mechanics:Exo-Armors, Acrobatics/Maneuvering)
OCCUPATION: Police Officer (4 CP), Bounty Hunter (12 CP)
ADVANTAGES: -
DISADVANTAGES: Fertile (+3 CP), Lone Wolf:Will Act Alone (+2 CP)
MUTATIONS: Feline Trait (2 CP), Claws (0 CP), Night Vision (1 CP)
ATTRIBUTES: 6 CP

STRENGTH: 16
CONSTITUTION: 14
COORDINATION: 19
ADAPTATION: 16
PERCEPTION: 16
INTELLIGENCE: 10
WILLPOWER: 13
PRESENCE: 8

REACTION: 14
STUN THRESHOLD: 14
KNOCKOUT THRESHOLD: 14
MELEE DAMAGE: +3
DAMAGE RESISTANCE: -3
NATURAL RESISTANCES: -2 (-1 on Drugs)
SUSPENDED BREATHING: 13 Combat Rounds
LUCK: 15

CONTACTS: 8 (Police), 9 (Bounty Hunter)
IMPORTANT CONTACTS: 1 (Local Police Chief)
ALLIES: 1 (Police), 3 (Bounty Hunter)
OPPONENTS: 2 (Police), 3 (Bounty Hunter)
ENEMIES: 1 (Bounty Hunter)
FAME: 16
SAVINGS: -300 Sol

Vanguard Exo Armor (12 000 000 Debt + 20-25% Reduction)
Spider Armour (Full)
Assault Rifle Bedlam II
2x30 Ammunition
Stabilizing Patch
Universal Poison Antidote Patch

5 Acrobatics/Manouvering (COO/COO) = 13 (Feline Trait = 16)
5 Athletics (STR/COO) = 12
10 Armour Manouvering:Underwater Exo-Armors (COO/ADA) = 17
-2 Education/General Knowledge (INT/INT) = 0
5 Discretion/Shadowing (PER/ADA) = 11
5 Endurance (CON/WIL) = 9
5 Empathic analysis (INT/PER) = 9
7 Finding Information (INT/INT) = 9
5 First Aid (INT/ADA) = 9
11 Hand-to-Hand Combat (STR/COO) = 18
10 Hunting/Tracking (PER/ADA) = 16
6 Knowledge of Environment:Oceans (INT/ADA) = 9
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 8
5 Knowledge of Nation/Organization:Coral Rebublic (INT/INT) = 7
5 Knowledge of Nation/Organization:Bounty Hunters (INT/INT) = 7
8 Languages:Neo-Azuran (INT/INT) = 10 (Root:Azuran 4 + 2 = 6)
11 Martial Arts:Wrestling (COO/ADA) = 18
8 Mechanics:Exo-Armors (INT/INT) = 10
5 Observation (PER/WIL) = 10
-3 Piloting:Light Ships (INT/INT) = -1
7 Piloting:Underwater Scooters (PER/ADA) = 13
11 Shoulder-Fired Weapons/Rifles (COO/PER) = 18
11 Stealth/Silent Movement (PER/ADA) = 17
10 Underwater Maneuvering (STR/COO) = 17

INDIVIDUAL GOAL 1: Track down The Sharpshooter.
INDIVIDUAL GOAL 2: Collect the bounty on The Sharpshooter.
INDIVIDUAL GOAL 3: Collect money to buy his own cruiser and start his own cruiser line.

Isto:
THE BLACK PRIEST:

Is The Age Old Enemy on The Priests description, seeking atonement for The Priests sacrilege and an important character on the story line regarding The Priests past.

More Information on The Black priest later on.

NAME:
AGE:
GEOGRAPHICAL ORIGINS: Major City (Hell)
SOCIAL STATUS: Upper Class
EDUCATION: Educated
HIGHER EDUCATION: Humanities/Sciences (1 CP)
OCCUPATION: Priest of the Black Sun (20 CP)
ADVANTAGES:
DISADVANTAGES: Consumed by Rage (+2 CP)
MUTATIONS:
ATTRIBUTES: 1 CP

STRENGTH: 13
CONSTITUTION: 13
COORDINATION: 13
ADAPTATION: 13
PERCEPTION: 10
INTELLIGENCE: 16
WILLPOWER: 16
PRESENCE: 10

REACTION: 11
STUN THRESHOLD: 14
KNOCK TRESHOLD: 24
DAMAGE MODIFIER: +1
DAMAGE RESISTANCE: -2
NATURAL RESISTANCE: -1 (-2 on Drugs)
SUSPENDED BREATHING: 14 Combat Rounds
LUCK: 15

CONTACTS: 14 (Black Sun)
ALLIES: 6 (Black Sun)
IMPORTANT ALLIES: 1 (Black Sun)
OPPONENTS: 2 (Black Sun)
ENEMIES: 1 (Black Sun)
FAME: 17
SAVINGS: 48 100 Sol

Neural Dagger - Brain
3x20 Battery
Molecular Dagger
2x30 Battery
2 Anti Infection Patch
1 Stabilization Patch
1 Universal Poison Antidote Patch

10 Armed Combat (STR/COO) = 14
4 Bureucracy (INT/INT) = 10
0 Computing (INT/INT) = 6
9 Education/General Knowledge (INT/INT) = 15
10 Eloquence/Persuasion (INT/PRE) = 15
5 Emphatic Analysis (INT/PER) = 10
5 First Aid (INT/ADA) = 10
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 10
8 Knowledge of Nation/Organization:The Black Sun Fellowship (INT/INT) = 14
2 Knowledge of Nation/Organization:The Cult of the Trident (INT/INT) = 8
2 Knowledge of Nation/Organization:Equinox (INT/INT) = 8
1 Knowledge of Nation/Organization:Hegemony (INT/INT) = 7
19 Languages:Neo-Azurean (INT/INT) = 25 (Root:Azuran 12 + 6 = 18)
-3 Languages:Levan (INT/INT) = 3
-3 Languages:Leserachian (INT/INT) = 3
5 Leadership (WIL/PRE) = 10
10 Martial Arts:Defensive (COO/ADA) = 14
5 Mind Shield (WIL/WIL) = 11
5 Meditation (WIL/WIL) = 11
5 Observation (PER/WIL) = 10
5 Sciences/Specialized Knowledge:Geography (INT/INT) = 11
10 Sciences/Specialized Knowledge:Political Sciences (INT/INT) = 16
5 Sciences/Specialized Knowledge:Law/Legislation (INT/INT) = 11

10 Mastery of the Polaris Effect (WIL/WIL) = 16
5 Mastery of the Polaris Flux (INT/WIL) = 11
10 Polaris Power:Enragement (INT/WILL) = 16
10 Polaris Power:Mind Control (INT/WIL) = 16
10 Polaris Power:Soul Eater (INT/WIL) = 16

Will use his Mind Control and Persuasion abilities to brainwash people against The Priest, eventually confronting him in person.

Could advance on Mastery, Meditation, Mind Shield, Body Control and Finding Information.

Is accomplished by 2 Minor Priests under his command with following Statistics. These Priests are loyal even to a point that they might be brainwashed.

ATTRIBUTES: 13
GLOBAL SKILL: 11 (Armed Weapons, Martial arts:Defensive, Molecular Daggers)
POWERS: Mastery (13), One with Lightning Bolt (11) and one with Deadly Whirlpool (11)

INDIVIDUAL GOAL 1: Track down The Priest.
INDIVIDUAL GOAL 2: Confront, and defeat The Priest.
INDIVIDUAL GOAL 3: Become the Patriarch (or the ruler) of The Fellowship of The Black Sun.

Isto:
THE SERGEANT:

Is the Age Old Enemy on The Hybrids backround, neglecting his duties on The Hegemony to seek and pursue personal vendetta against The hybrid.

More information on The Sergeant later on.

NAME: Jay Midfield (Codename "Janfield")
AGE: 37
GEOGRAPHICAL ORIGIN: Middle Sized Station (Hegemony)
SOCIAL ORIGIN: Working Class
EDUCATION: Military (+2 to Endurance, +2 to Athletics, +2 to Survival, +2 Hunting/Tracking)
OCCUPATION: Techno-Hybrid (14 CP)
ADVANTAGES:
DISADVANTAGES: Mental Disorder:Combat Madness (+2 CP), Additional Opponents:Hegemonian Military (+1 CP)
MUTATIONS: Gene-Hybrid (5 CP), Reinforced Skeleton (2 CP)
ATTRIBUTES: 2 CP

STRENGTH: 20
CONSTITUTION: 18
COORDINATION: 13
ADAPTATION: 10 -
PERCEPTION: 13
INTELLIGENCE: 10
WILLPOWER: 18
PRESENCE: 3

REACTION: 11
STUN THRESHOLD: 21
KNOCK THRESHOLD: 31
MELEE DAMAGE: +5
DAMAGE RESISTANCE: -7
NATURAL RESISTANCE: -4
SUSPEND BREATHING: 18 Combat Rounds
LUCK: 15

CONTACTS: 8
ALLIESĀ“: 2
OPPONENTS: 1
FAME: 15
SAVINGS: 31 700 Sol

Light Hybrid Diving Suit
Lance (Trident that follows the statistics of Lance)
Molecular Dagger
3x30 Molecllar Dagger Battery
Hybrid Wrist launcher
Hybrid Wrist Launcher Ammunition
Underwater Bag

11 Armed Combat (STR/COO) = 16
10 Athletics (STR/COO) = 16
1 Bureucracy (INT/INT) = 3
-2 Education/General Knowledge (INT/INT) = 0
-2 Electronics (INT/INT) = 0
6 Endurance (STR/CON) = 15
8 Hand-to-Hand Combat (STR/COO) = 14
5 Hunting/Tracking (PER/ADA) = 8
10 Hybrid (CON/COO) = 16
5 Intimidation (WIL/PRE) = 5 (more like 15)
5 Knowledge of Environment:Oceans (INT/ADA) = 7
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 7
7 Knowledge of Nation/Organization:Hegemonian Army (INT/INT) = 9
5 Knowledge of Nation/Organization:Hegemony (INT/INT) = 7
8 Language:Olosakian (INT/INT) = 10 (Root:Azurian 4+2 = 6)
5 Observation (PER/WIL) = 10
1 Piloting:Underwater Scooters (PER/ADA) = 4
11 Martial Arts:Wrestling (COO/ADA) = 14
2 Mechanics:Generators/Life Support Systems (INT/INT) = 4
10 Special Weapon:Wrist Launcher (COO/PER) = 14
11 Stealth/Silent Movement (PER/ADA) = 14
5 Survival (ADA/WIL) = 10
5 Tactics:Special Ops (INT/ADA) = 7

Converted 1 Underwater Armor Maneuvering and 1 Underwater Maneuver from Geographical Origin to 2 Hybrid and converted 1 Underwater Armor Maneuvering from Social Origin to 1 Hybrid.

INDIVIDUAL GOAL 1: Track down The Hybrid.
INDIVIDUAL GOAL 2: Defeat The Hybrid on a duel of honor. (where the polaris effect may not be used)
INDIVIDUAL GOAL 3: ?

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