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Auteur Sujet: Ship's Standard Systems  (Lu 3318 fois)

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Hors ligne BlueRonin

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Ship's Standard Systems
« le: 03/04/2017 - 23:25:28 »
 
My play group has recently departed Equinox in a hastily ‘acquired’ Sovereign-class submarine and are now set to seek adventure in the deep seas of the Polaris setting. So we have been trying to wrap our heads around the many rules for submarines, their operation, and underwater combat. Getting a grip on Ship’s Standard Systems has been the most challenging subject, however; as we have all been unsure of how to use many of the submarine’s functions.

1) My first and most central question is whether there is a generic default level for automated systems? I’ve found no reference to this, and the default levels I’ve found mentioned vary according to their particular system (such as level 15 for Active Soundscans, but level 13 for Analyzers and Tactical Computers). Still I wonder if there is a generic default level for automated systems when nothing is stated in the rules, or is it simply up to the GM to set one?

Secondary to this are a number of questions regarding the many ship’s Standard Systems. In order to get a better overview I have made a list of all the ship’s Standard Systems found across all the submarine listings in CRB2 pp. 116 – 128. Then I have tried to link each standard system to a page reference (or references) with a relevant rules description. In most cases, I found that submarine systems seem to rely on the description for Exo-armor systems. Those descriptions are not always adequate, however. Any further questions associated with each Standard System are posted along with their reference.

2) Ship’s Standard Systems

Active soundscan
: Used primarily for detection (Detection, CRB2 p. 131), which is also an essential part of underwater combat. Soundscans are also used for navigation (Plotting a Course, CRB2 pg. 113). They have a base level of 15 and can be used at any combat distance (CRB2 p. 132).
Alert (CRB2, p. 95): A passive system that produces warning sounds.
Analyzer (CRB2 p. 88): The analyzer allows for Analysis (CRB2 p. 141), and is an automated system with a default level of 13 and capable of analyzing up to 10 contacts at any combat range. This system is meant to be used in conjunction with the soundscan systems (Soundscan Analysis tests, CRB2 p. 141), and also serves as an essential part of underwater combat.
Assistance and control system: Exo-armor Assistance and Control Systems are described on p. 85, CRB2. This seems to be a passive system except for the effects suffered when the system is damaged All the assistance and control systems have a natural EMP shielding of 5 points.
Autopilot (CRB2 p. 95): An automated system that pilots the submarine.
2.1) What is the default level of an autopilot?
Calculator: No description found.
2.2) What does this system do? How does it differ from an analyzer and/or computer?
Camera: One rules reference found are those of the standard camera on p. 16, CRB2.
2.3) What is the capacity/specifications of this system?
Central and satellite repair stations: No description found.
2.4) Are these helping systems, or merely passive systems that allow technicians to attempt repair tests?
2.5) What do they enable the crew to do? Do they relate to the rules for the Workshop professional advantage (CRB1 p. 181) and/or rules for Toolkits in any way (CRB2 p. 15)?
Communicator: Rules for communication devices on Exo-armor found on p. 89, CRB2.
2.6) How does this relate to Exo-armor communication systems as described on CRB2 p. 89?
2.7) Can Encoders and decoders be hooked up to the ships systems? If so, is it handled just as you would the ‘normal’ equipment versions?
Diagnostics system (CRB2, p. 85): This specialized computer only deals with the surveillance of the other systems on board.
2.8 ) Are the various interface systems relevant for submarines?
Distress beacon: No specific description found
2. 9) How do submarine variants compare to the ‘normal’ distress beacons described on p. 29, CRB1?
Docking spot for drone(s): No description found.
2.10) Most submarines have a generic “Docking spot for drones” without any mention of capacity, and some simply have a “Docking spot for drone” (assuming those, like the Soveraign-class; can only dock a single drone).
Echo jammer (CRB2 p. 91): Stealth system
2.11) What is this system’s default level?
Echo modifier (CRB2 p. 91): Stealth system
2.12) What is this system’s default level?
Light generator: Only description found is that of a ‘normal’ light generator (CRB2, p. 2X).
2.13) What are the specifications for this system? How does it compare to the portable Light generator presented in the equipment section?
Lock-on detector (CRB2 p. 90): The presence of this system allows the detection of a Torpedo that has locked on to the submarine (CRB2 p. 143).
Mechanical arm: No description found.
2.14) What are the rules for using this system? What skill do the players use to employ the mechanical arm?
Navigational system (CRB2 p. 90): This is an automated system used for plotting a course (CRB pp. 113).
2.15) What is its default level of the navigation system?
Onboard computer: Description for Exo-armor computer systems are found on p. 88, CRB2.
2.16) How does submarine computers relate to Exo-armor computer systems, and the ‘normal’ computer rules described on CRB2 pp. 18-22?
Oxygen supply for 14 days:
2.17) Does the fixed supply mean that the submarine has no way of generating its own oxygen?
2.18) Is the supply (14 days) based on a submarine at max passenger and crew capacity? How does this capacity relate to a ship’s operating range (Autonomy)?
Passive soundscan: Used primarily for detection (Detection, CRB2 p. 131), which is also an essential part of underwater combat, but soundscans are also used for navigation (Plotting a Course, CRB2 pg. 113). They have a base level of 15 and can be used at any combat distance (CRB2 p. 132). The use of passive soundscan can be augmented by the use of Communication Tunnels (CRB p. 115)
Pressure monitoring system:
2.19)How does this relate to the Pressure Control system for Exo-armors (CRB, p. 85)?
Radio communicator:  See Communicator system?
2.20) Is there a difference between Radio communicator and Communication systems?
Sanitary system (CRB2, p. 86): Passive system.
2.21) Do submarines automatically have both Sanitary Filtration system and Waste-recycling systems dimensioned for their crew & passenger capacity?
Sound attenuator (CRB2 p. 91): Stealth system.
Stabilizer (CRB2, p. 85): The stabilizers help the pilot control his machine.
2.22) Is this a Helping System? How does this work on a submarine?
2.23) Is there such a thing as Advanced Stabilizers for submarines?
Tactical display (CRB2 p. 90): Computer system.
Targeting computer (CRB2 p. 90): The targeting computer is an automated system with a default level of 13 and capable of calculating 5 shots simultaneously. It is used for makings hot calculations in underwater combat.
Temperature regulator (CRB2, p. 86): Passive system that regulates the submarine’s temperature.
Vehicle-burying system:
2.24) How does this work?
Voice command: Control Interface system, such as the “Voice control” CRB2 p. 84.
2.25) Does this provide a -4 Initiative modifier?
 
In general I feel as if the Exo-armor and Submarine sections are ‘missing’ a lot of information, as if there are a lot of references taken from a more detailed sourcebook. To a certain degree I can appreciate how a lot of my questions above should simply be arbitrated by a GM’s decision (such as the use of Mechanical Arms and Vehicle-burying systems, or the range of a submarine’s Distress Beacon), but on other systems I feel essential information is missing (default levels of Navigation and Autopilot systems, or descriptions of how to use Repair Stations, Onboard Computers and Stabilizers, for instance).

Therefore I don’t expect a detailed answer to all of these questions, but some guidelines on setting levels and what certain systems actually do in a submarine as opposed to Exo-armor would be really great!
 
« Modifié: 04/04/2017 - 10:57:08 par BlueRonin »

Hors ligne Alrik

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Re : Ship's Standard Systems
« Réponse #1 le: 04/04/2017 - 09:32:41 »
Hello,
yes there is (in the french version) a source book on material (personnal, exo and submarine) that complete a lot of thing.
But I don't know when it will be plusblished in english. Maybe Cyrull can answer this question.

For me there is a big lack of information on the hardware on the base book (in french to).

I'll try to answer some of your question this evening.

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Re : Ship's Standard Systems
« Réponse #2 le: 04/04/2017 - 15:29:31 »
 
Citer
1) Still I wonder if there is a generic default level for automated systems when nothing is stated in the rules, or is it simply up to the GM to set one?
Not really because it depends of a lot of things like NT, price, use, etc. But if a device works like a skill, I take a base level of 12. I Rarely use the level of most of these systems. I assume they work fine and use a base level of 12 when needed or I use the ITG for eventuals breakdowns.

Citer
2) Active soundscan: They have a base level of 15 and can be used at any combat distance (CRB2 p. 132).
In the technical guide, it’s not true anymore. For submarines, the active and passive soudscans, their analyzers and their calculators are all combined in a Detection Station. The level of this station depends of its TN and of the quality of the tiles that cover the submarine.
For example, a submarine with inferiors Tiles and an exceptional Station detects at level 13 at Medium range (11 NM) with active sonscan and at Long range (20 NM) with passive sonscan ; Analysis level of 12.
 
     
« Modifié: 04/04/2017 - 16:24:39 par Cyrull »

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Re : Ship's Standard Systems
« Réponse #3 le: 04/04/2017 - 15:45:47 »
 
Citer
Autopilot (CRB2 p. 95): An automated system that pilots the submarine. 2.1) What is the default level of an autopilot?
12
Citer
Calculator: No description found. 2.2) What does this system do? How does it differ from an analyzer and/or computer?
It’s a translation problem ! It’s the Targeting computer or targeting systems ! Same things. The base level for submarines is 13.
Citer
Camera: One rules reference found are those of the standard camera on p. 16, CRB2. 2.3) What is the capacity/specifications of this system?
Not very detailed I’m afraid. Here, I use my best advice but I base myself on the one described page 16.

[Iron] Honestly, on a sub, as its weight is not a problem, you can put any camera system you want.  It is just a matter of price.
And do not forget to add a light source
 
« Modifié: 04/04/2017 - 20:55:59 par iron »

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Re : Ship's Standard Systems
« Réponse #4 le: 04/04/2017 - 16:05:12 »
 
Citer
Central and satellite repair stations: No description found.
Another translation problem (again !). It’s the same things as Self-repair system (page 88). Very rare aboard submarine. Most often used with armors.
Citer
Communicator: Rules for communication devices on Exo-armor found on p. 89, CRB2. 2.6) How does this relate to Exo-armor communication systems as described on CRB2 p. 89?
I don’t understand what you mean.
Citer
2.7) Can Encoders and decoders be hooked up to the ships systems? If so, is it handled just as you would the ‘normal’ equipment versions?
Yes

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Re : Ship's Standard Systems
« Réponse #5 le: 04/04/2017 - 16:50:30 »
 
Citer
Diagnostics system (CRB2, p. 85): This specialized computer only deals with the surveillance of the other systems on board. 2.8 ) Are the various interface systems relevant for submarines?
The diagnostics systems aboard a submarine are certainly more bulkier and costly but it’s roughly the same.
Citer
Distress beacon: No specific description found 2. 9) How do submarine variants compare to the ‘normal’ distress beacons described on p. 29, CRB1?
When I see how it works actually, the system described page 25, is (the best that you canb find even aboard a submarine.
Citer
Docking spot for drone(s): No description found. 2.10) Most submarines have a generic “Docking spot for drones” without any mention of capacity, and some simply have a “Docking spot for drone” (assuming those, like the Soveraign-class; can only dock a single drone).
Effectively, it’s not very detailed. For now, it’s a GM ruling here.
Citer
Echo jammer (CRB2 p. 91): Stealth system 2.11) What is this system’s default level?
4
Citer
Echo modifier (CRB2 p. 91): Stealth system 2.12) What is this system’s default level?
4
Citer
Light generator: Only description found is that of a ‘normal’ light generator (CRB2, p. 2X).
 2.13) What are the specifications for this system? How does it compare to the portable Light generator presented in the equipment section?
Lumina Projector : 10m/level (max : 300 m)/ Weight : 1kg/2 levels, Base cost : 200/level for a depth inferior to 1,000 m. Cost x2 and Weight +1 kg for each additional 1,000 m
Citer
Mechanical arm: No description found. 2.14) What are the rules for using this system? What skill do the players use to employ the mechanical arm?
Remote piloting. Normaly, it’s a mechanical arm, not a weapon but in this case you can use the crushing damage rule. Refer to the Pincer/claw for details the cost…
Citer
Navigational system (CRB2 p. 90): This is an automated system used for plotting a course (CRB pp. 113). 2.15) What is its default level of the navigation system?
We could say 12 but it’s a critical system so, 15 is more appropriate.
 

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Re : Ship's Standard Systems
« Réponse #6 le: 04/04/2017 - 17:26:17 »
 
Citer
Onboard computer: Description for Exo-armor computer systems are found on p. 88, CRB2.
 2.16) How does submarine computers relate to Exo-armor computer systems, and the ‘normal’ computer rules described on CRB2 pp. 18-22?
The only difference, it’s the size of the computer you can install. Aboard a submarine you can have numerous heavy and bulky computers, not in an armor.
 
Citer
Oxygen supply for 14 days:2.17) Does the fixed supply mean that the submarine has no way of generating its own oxygen?
No. These systems are rare and very costly for small ships. There is another error for the Light military vessels. They shouldn’t have “oxygen supply for x days”. Instead use what’s indicated under “Autonomy” : it’s 30 days for the crew not 7 days; and for the Escort class, it’s 30 days not years !!!)
[Iron] Of course, if you install a nuclear reactor on your vehicle then you can have an electrolyser

Citer
2.18) Is the supply (14 days) based on a submarine at max passenger and crew capacity?
yes
[Iron] There are also some oxgen and food reserve (typically +25 %) to account for the fact that the vehicle is not always at full speed and thus can have a greater autonomy

Citer
How does this capacity relate to a ship’s operating range (Autonomy)?
The autonomy is for the energy source.

 
Citer
Pressure monitoring system: 2.19)How does this relate to the Pressure Control system for Exo-armors (CRB, p. 85)?
Same thing
 
Citer
Radio communicator:  See Communicator system? 2.20) Is there a difference between Radio communicator and Communication systems?
Communication system is a more general term for designing all type of communication devices.
 
Citer
Sanitary system (CRB2, p. 86): Passive system. 2.21) Do submarines automatically have both Sanitary Filtration system and Waste-recycling systems dimensioned for their crew & passenger capacity?
Yes
Citer
Stabilizer (CRB2, p. 85): The stabilizers help the pilot control his machine. 2.22) Is this a Helping System? How does this work on a submarine?
These are small propulsors used by small vessels to modify their depth or to stabilize at a certain depth. These systems help the pilot. It shouldn’t be mentioned for the bigger submarines.
Citer
2.23) Is there such a thing as Advanced Stabilizers for submarines?
I don’t think… maybe Iron (our specialist) can tell you more.
[Iron] Stabilization is done through the bow and stern diving planes

Citer
Vehicle-burying system:2.24) How does this work?
It’s a special system only used by special vehicles like the Manta. Like a crab, this vehicle can bury himself in the sediments.
 
Citer
Voice command: Control Interface system, such as the “Voice control” CRB2 p. 84.
 2.25) Does this provide a -4 Initiative modifier?
Yes.                                                                                           
If I’m wrong somewhere Iron (our specialist will correct me). 
 
« Modifié: 04/04/2017 - 21:22:10 par iron »

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Re : Ship's Standard Systems
« Réponse #7 le: 04/04/2017 - 21:24:10 »
If I’m wrong somewhere Iron (our specialist will correct me). 

Search for [Iron] in the previous posts for a few precisions.
If you need more information, do not hesitate to ask.

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Re : Ship's Standard Systems
« Réponse #8 le: 04/04/2017 - 23:41:30 »
Thank you very much for all the feedback! I'll need a minute to work through it all (perhaps make a summary for myself), and I'm sure I'll have a few more questions then! :)