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Forum Général => Polaris for english readers => Erratas => Discussion démarrée par: DKachelriess le 22/06/2016 - 11:37:46

Titre: Questions on first read
Posté par: DKachelriess le 22/06/2016 - 11:37:46
Dear Polaris community, dear Philippe,

I am very excited to now have the English pdfs of Polaris Rulebook 1 and 2. As usually, when I learn a new game system, I did not read the rule book cover to cover, but started very opportunistically by going through a full character creation and looking up things while I went along. I greatly enjoy the deep character creation (acknowledging that it does take a lot of time), the design and general feel of Polaris.

That being said, I stumbled over a couple of things that were unclear to me (maybe because of the translation?) and where I thought it would be good to have the view of the experienced community here. I am sure other future Polaris players and GMs will have similiar questions, which is why I am starting this thread (I will also add to it when I encounter new questions).

- Skill prerequisites:
Some skills have prerequisites, e.g. Political Science (Geography 7, History/Archaeology 5). Do these refer to the global level of those skills or the Mastery level? Also, what if a character gains a Mastery level for a skill through Higher Education (e.g. the Political Science Higher Education), but does not meet the prerequisites: Does he still get the Mastery level?

[EDIT:] I found some answers on the first part of the question in the French section of the Forum : http://www.polaris-site.com/forum/index.php?topic=4067.0. (http://www.polaris-site.com/forum/index.php?topic=4067.0) (global levels), but that doesn't solve the second part of the question. It's particularly relevant when your character undergoes Higher Education in Political Science. Education gives +2 on a Science/Specialized Knowledge of the Player's choice (e.g. Geography). Higher Education gives you +1 on Geography, +1 on either History or Law and +2 on Political Science. However, even in the best case, with +3 on Geography, as both Skills are restricted (X), to reach the requirements/global levels required for Political Science (Geography 7, History/Archaeology 5), your character would need a natural bonus of +8 to start with. As Science/Specialized Knowledge is INT/INT, that would mean your character would need an Intelligence of 19 or higher to fulfill the requirements at the time of his/her higher education?

- "Common, modern languages"
Some Initial Training options (e.g. Education) provide the character with Mastery levels for Languages , with the limitation to "choose
from common, modern languages only". However, the Language Skills don't mention "common, modern". Do sign language or some of the specialized languages fall under "common, modern"?

- Accessible gear "Contact Weapon"
The profession spy has access to "contact weapon"s, however I couldn't find that category in the equipment section of Core Rulebook 2. Does it mean all melee weapons, or hand-to-hand weapons like the Shock glove?

- False Identities
Some professions can choose "false identity" as professional advantage. What I was wondering is, if the character still needs to apply skills like disguise/deception (for interactions) and forgery (for documents) when incorporating his own false identity or does the false identity come with everything a "normal" identity comes with, e.g. ID card, documents, etc.
Titre: Re : Questions on first read
Posté par: Alrik le 22/06/2016 - 14:13:39
- Skill prerequisites:
Some skills have prerequisites, e.g. Political Science (Geography 7, History/Archaeology 5). Do these refer to the global level of those skills or the Mastery level? Also, what if a character gains a Mastery level for a skill through Higher Education (e.g. the Political Science Higher Education), but does not meet the prerequisites: Does he still get the Mastery level?

The skill prerequisites refer to global level.
The skill prerequisites are, in the french version, an optionnal rule. So, it's up to you to use it or not. But, for most of them, that makes sense.
Personally I use this rule, and if one of my player gained a skill during his character creation, but at the end does not met the prerequisite, I let him use it, but not improve it until he meet the requirement.


- "Common, modern languages"
Some Initial Training options (e.g. Education) provide the character with Mastery levels for Languages , with the limitation to "choose
from common, modern languages only". However, the Language Skills don't mention "common, modern". Do sign language or some of the specialized languages fall under "common, modern"?

No, it refer to foreign languages only.


- Accessible gear "Contact Weapon"
The profession spy has access to "contact weapon"s, however I couldn't find that category in the equipment section of Core Rulebook 2. Does it mean all melee weapons, or hand-to-hand weapons like the Shock glove?

yes


- False Identities
Some professions can choose "false identity" as professional advantage. What I was wondering is, if the character still needs to apply skills like disguise/deception (for interactions) and forgery (for documents) when incorporating his own false identity or does the false identity come with everything a "normal" identity comes with, e.g. ID card, documents, etc.

I don't think it comme with any document as there is another advantage who give false document.
Titre: Re : Questions on first read
Posté par: DKachelriess le 22/06/2016 - 17:47:18
Thank you, Alrik, very helpful! Regarding False Identities:

I don't think it comme with any document as there is another advantage who give false document.

While that does make sense to me in a criminal/illegal/semi-legal context, I wasn't sure in the context of a Spy backed by the government of one of the large states  - wouldn't they provide one of their own with documents for his/her false identity? In that case it wouldn't be forged documents, per se, it would be original documents for a false identity. Views?
Titre: Re : Questions on first read
Posté par: Alrik le 24/06/2016 - 12:55:11
In this case yes, but limited to the indentity (not weapon permit or thing like that), otherwise the advantage will grant to much benefit.
More could come from his government agency but for the need of a scenario.

Titre: Re : Questions on first read
Posté par: Krisasim le 14/06/2017 - 14:25:22
Hi
   I've run Polaris from the original French 3rd Edition, which I bought form LudikBazar.com [very good online & real shop, based in Oyannax, with an outlet in Paris].
Pre-requisites for a Skill will refer to the Rank you hold in the Skill in question, i.e., without including the Natural Aptitude [N.A.] in the Skill concerned.  Otherwise, you could conceivably automatically qualify for a Skill simply because your N.A. was high enough [due to having high Attribute Modifiers].


Note:  a cheap way to get hold of a copy of the principal French Rulebooks is from drivethrurpg.com, where it currently costs around $22.00 for the 3.0 version of Rulebook 1, Rulebook 2, and Equinox, all in one book!!].


Please contact me at:  krisiasim@yahoo.com




PS.:  My 56th Birthday today!  [2017-06-14].






Regards,


Christopher A. Simpson  [Le Trident Bleu].
Titre: Re : Questions on first read
Posté par: Cyrull le 15/06/2017 - 07:51:06
happy birthday !