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Auteur Sujet: Character Creation:Certain Individuals  (Lu 358 fois)

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Hors ligne Isto

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Character Creation:Certain Individuals
« le: 25/07/2021 - 13:28:07 »
Characters in this section are neutral, and not part of (or at least for now) any crew or group.

Here is some ideas for upcoming individuals:

ANDROID that have been escaped from the Polaris Alliance and is an important prototype of self conscious AI (and thus Wanted).

MEDIA PERSON who have just established CORAL NETWORKS media service, and dreams of a world wide media enterprise.

AN ARTIST who have established a record company, and is on a mission to re-establish the place of the music industry within the known world.

A PSYCHIATRIST with HYPNOSIS skill. Keeps his private clinic within the Coral Federation but is known in the underworld as The Hypnotist while he is using his skillls as a Hypnotists and Empath to alter given subjects for example, to forget unfortunate incidents.

A RETURNED / FLUX TOUCHED person who has random mutations and flux powers, uncontrolled manifestations and within his vicinity the flux is different. Might also produce Flux Storms or to act as a Lighthouse. This character could be an later addition to "The Crew" within the guidance of The Priest, who studies and guides this character upon controlling his powers.
« Modifié: 09/08/2021 - 13:16:04 par Isto »

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Re : Certain Individuals
« Réponse #1 le: 25/07/2021 - 13:28:14 »
THE MONK:

More Information on The Monk later on.

NAME:
AGE:
GEOGRAPHICAL BACKROUND: Monastery (Rhodia)
SOCIAL BACKROUND: Monastery
EDUCATION: Monastery
OCCUPATION: Monk of the Order (19 CP)
ADVANTAGES: Mastery of the Arts (2 CP), Ascetic (0 CP)
DISADVANTAGES: Fertile (+3 CP), Raised in Solitary (+1 CP)
MUTATIONS: -
ATTRIBUTES: 3 CP

STRENGTH: 16
CONSTITUTION: 14
COORDINATION: 16
ADAPTATION: 13
PERCEPTION: 11
INTELLIGENCE: 10
WILLPOWER: 16
PRESENCE: 7

REACTION: 12
STUN THRESHOLD: 15
KNOCK THRESHOLD: 25
MELEE DAMAGE: +3
DAMAGE RESISTANCE: -3
NATURAL RESISTANCE: -2
LUCK: 15

CONTACTS: 10 (Order)
ALLIES: 4 (Order)
OPPONENTS: -
FAME: 16 (Order)
SAVINGS: -

11 Acrobatics/Manouvering (COO/COO) = 17
10 Athletics (STR/COO) = 15
1 Education/General Knowledge (INT/INT) = 3
5 Body Control (CON/WIL) = 9
10 Endurance (CON/WIL) = 15
11 Hand-to-Hand Combat (STR/COO) = 17 (20)
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 8
8 Knowledge of Nations/Organizations:The Silent Order (INT/INT) = 9
11 Languages:Neo-Azuran (INT/INT) = 13 (Root:Azuran 5+2 = 7)
12 Martial Arts:Defensive (COO/ADA) = 17 (20)
12 Martial Arts:Offensive (COO/ADA) = 17 (20)
12 Martial Arts:Wrestling (COO/ADA) = 17 (20)
11 Meditation (WIL/WIL) = 17
11 Mental Shield (WIL/WIL) = 17
9 Observation (PER/WIL) = 13
5 Sciences/Specialized Knowledge:Botany/Herbology (INT/INT) = 7

The Monastery backrounds provide The Monk with +4 to Education/General Knowledge, +3 to Knowledge of Nation/Environment:The Silent Order, +2 to Sciences/Specialized Knowledge:Botany, +2 to Acrobatics/Balance, +2 to Athletics, +2 to Endurance, +2 to Hand-to-Hand Combat, +2 to Martial Arts:Defensive, +2 to Meditation, +1 to Body Control.

Mastery of the Arts: The Monk gains +3 bonus on all of his Hand-to-Hand or Martial Arts tests.

Raised in Solitary: The Monk suffers -3 penalty on any normal social interaction. This penalty may be overcome through Meditation and gaining experience in normal social environment.

Ascetic: The monks living expenses are minimal, and his body have used to harsh diet, enabling him to consume less than normally.

Without a doubt, The Monk would be excellent at moving silently or shadowing others, but that is not the way of the order. The Silence stands for the silence of the mind, and the practicioners always stay true to themselves, presenting oneself as they really are. Still, The Monk is able to hide his presence when the need rises which is different than the Concealment ability. In fact, he might go unnoticed by people even he would remain at plain sight.

He is probably still able to claim most of the surfaces through his excellent Athletics and Acrobatics alone even without having any mastery at the Climbing skill.

INDIVIDUAL GOAL 1: Being accepted as an Initiate of the Inner Circle.
INDIVIDUAL GOAL 2: Acquiring the secrets (Polaris Force) of the Inner Circle.
INDIVIDUAL GOAL 3: Achieve enlightenment. This could also mean that the character is no longer controlled by the player character, and is not sen as human anymore but as a being of higher consciousness.
« Modifié: 09/08/2021 - 13:14:46 par Isto »

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Re : Character Creation:Certain Individuals
« Réponse #2 le: 27/07/2021 - 16:15:32 »
THE PRIZE FIGHTER:

This character is in comparison to The Soldier regarding his backround for being a champion in combat sports, to see what he is up against. And this guy aint even a champion!

(A gentle and caring man, who you wouldnt recognize as the same person if you see him on the ring. Competes on the top stage, but is not seen as a contender for the championship.)

When entering the stage, he has a habit of shouting "Louder! I cant hear you!" while putting his hand on his ear like a tube and smiling broadly.

NAME:
AGE: 28
GEOGRAPHICAL ORIGIN: Middle-Sized Station
SOCIAL ORIGIN: Slums
INITIAL TRAINING: Martial Training (Athletics, Endurance, Hand-to-Hand Combat, Martial Arts:Wrestling)
OCCUPATION: Prize Fighter (18 CP)
ADVANTAGES: Prize Fighter (1 CP)
DISADVANTAGES: Mental Disorder:Combat Madness (+2 CP), Diminishing Sense:Hearing (+2 CP), Mental Disorder:Split Personality (+2 CP)
MUTATIONS: -
ATTRIBUTES: 7 CP

STRENGTH: 19
CONSTITUTION: 16
COORDINATION: 16
ADAPTATION: 16
PERCEPTION: 13
INTELLIGENCE: 8
WILLOWER: 13
PRESENCE: 7

REACTION: 13
STUN THRESHOLD: 16
KNOCK THRESHOLD: 26
MELEE DAMAGE: +4
DAMAGE RESISTANCE: -4
NATURAL RESISTANCE: -3 (-2 on Drugs)
SUSPEND BREATHING: 14 Combat Rounds
LUCK: 15

CONTACTS: 8 (Mostly Prize Fighters)
IMPORTANT CONTACT: 1 (The Manager)
ALLIES: 2 (Sponsors)
OPPONENTS: 3 (Prize Fighters), 2 (Civilian Life)
ENEMIES: 1 (A Prize Fighter who he crippled on his early career)
FAME: 17
SAVINGS: (Everything goes as comes)

12 Athletics (STR/COO) = 19
7 Armed Combat (STR/COO) = 14
1 Armor Manouvering:Underwater Exo-Armors (COO/ADA) = 7
1 Bureucracy (INT/INT) = 1
11 Endurance (CON/WIL) = 16
13 Hand-to-Hand Combat (STR/COO) = 20
6 Intimidation (WIL/PRE) = 7
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 8
7 Knowledge of Nation/Organization:Red League (INT/INT) = 7
7 Languages:Olakarian (INT/INT) = 7 (Speaking +3 = 10) (Root:Auran 3+0 = 3)
13 Martial Arts:Defensive (COO/ADA) = 19
14 Martial Arts:Offensive (COO/ADA) = 20
14 Martial Arts:Wrestling (COO/ADA) = 20
-1 Pickpocketing (COO/ADA) = 5
1 Piloting:Underwater Scooters (PER/ADA) = 6
1 Underwater Maneuvering (STR/COO) = 8

Prize Fighter: Prize Fighters have lots of experience in single combat. They gain +2 on all opposing skill tests when fighting a single enemy in close combat.

INDIVIDUAL GOAL 1: Become the crowd favorite in Red League combat sports.
INDIVIDUAL GOAL 2: Become a legendary fighter that will be known through the history (Fame at least 23).
INDIVIDUAL GOAL 3: Win the Red League championship in combat sports. (Will in addition to other effects, add 2 to Fame)
« Modifié: 27/07/2021 - 18:56:27 par Isto »

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Re : Character Creation:Certain Individuals
« Réponse #3 le: 12/08/2021 - 23:58:10 »
THE REPORTER:

NAME: Austin Howard
AGE: 28
GEOGRAPHICAL ORIGIN: Major City (Azuria)
SOCIAL ORIGIN: Middle Class
INITIAL TRAINING: Educated
HIGHER EDUCATION: Humanities (1 CP)
OCCUPATION: Scholar (14 CP), Reporter (3 CP)
ADVANTAGES: Good Memory (1 CP), Trainng:Handguns (1 CP)
DISADVANTAGES: Frail (+1 CP), Slow to React (+2 CP), Natural Weakness:Radiation (+1 CP)
MUTATIONS: -
ATTRIBUTES: 4 CP

STRENGTH: 8
CONSTITUTION: 10
COORDINATION: 8
ADAPTATION: 8
PERCEPTION: 16
INTELLIGENCE: 19
WILLPOWER: 14
PRESENCE: 16

REACTION: 9
STUN RESISTANCE: 11 (9)
KNOCK RESISTANCE: 21 (19)
MELEE DAMAGE: -1
DAMAGE RESISTANCE: +0
NATURAL RESISTANCES: +0 (-1 on Drugs, +2 on Radiation)
SUSPEND BREATHING: 12 Combat Rounds
LUCK: 13

CONTACTS: 14 (Scholar), 3 (Reporter)
IMPORTANT CONTACTS: 1 (Reporter)
ALLIES: 7 (Scholar), 3 (Reporter)
OPPONENTS: 4 (Scholar), 1 (Reporter)
ENEMIES: 1 (Scholar)
DATABASE: Level 10 (Famous Scandals)
CABIN: Level 5 (Azuria)
FAME: 14
SAVINGS: 32 150 Sol

Spider Armor (Full)
Goggles + Ultraviolet + Zoom x12
Video Camera + 5 Disks
Hand Recorder + 5 Disks
Radio Communicator Global 12
Omniscanner
Canteen/Flask
2 Antirad
Universal Antidote Patch
Stabilization Patch
2 Anti-Infection Patch
Holdout Pistol + 60 Ammunition

8 Bureucracy (INT/INT) = 16
8 Computing (INT/INT) = 16
12 Education/General Knowledge (INT/INT) = 20
5 Empathic Analysis (INT/PER) = 12
10 Eloquence/Persuasion (INT/PRE) = 17
11 Finding Information (INT/INT) = 19
9 Handguns (PER/COO) = 12
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 9
11 Knowledge of Nation/Organization:Coral Rebublic (INT/INT) = 19
7 Knowledge of Nation/Organization:Equinox (INT/INT) = 15
6 Knowledge of Nation/Organization:The Hegemony (INT/INT) = 14
3 Knowledge of Nation/Organization:Red League (INT/INT) = 11
1 Knowledge of Nation/Organization:Mediterranean Union (INT/INT) = 9
22 Languages:Isitacian (INT/INT) = 30 (Root:Azuran 11+8 = 19)
3 Languages:Metalan (INT/INT) = 11 (20+)
7 Languagaes:Amanean (INT/INT) = 15
5 Meditation (WIL/WIL) = 9
5 Mind Shield (WIL/WIL) = 9
10 Observation (PER/WIL) = 15
10 Sciences/Specialized Knowledge:Geography (INT/INT) = 18
8 Sciences/Specialized Knowledge:Sociology (INT/INT) = 16
7 Sciences/Specialized Knowledge:Histroy (INT/INT) = 15
10 Socializing/Seduction (PRE/PRE) = 16

INDIVIDUAL GOAL 1: Establish the Coral Network News Service.
INDIVIDUAL GOAL 2: Become world renowned Reporter (Fame at least 20).
INDIVIDUAL GOAL 3: Establish a World Wide News Network. (+ Fame at least 23)
« Modifié: 13/08/2021 - 00:49:15 par Isto »

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Re : Character Creation:Certain Individuals
« Réponse #4 le: 13/08/2021 - 00:54:21 »
THE ROCKSTAR:

NAME: Winston Hall
AGE: 27
GEOGRAPHICAL ORIGIN: Middle-Sized Station (Red Legion)
SOCIAL ORIGIN: Slums
INITIAL TRAINING: Delinquency/Crime
OCCUPATION: Musician/Traveling Storyteller (20 CP)
ADVANTAGES: Nerves of Steel (1 CP)
DISADVANTAGES: Natural Weakness:Drugs (+1 CP), Severe Addiction:Drugs (+2 CP), Mental Disorder:Hallucinations (+2 CP)
MUTATIONS: -
ATTRIBUTES: 4 CP

STRENGTH: 14
CONSTITUTION: 9
COORDINATION: 13
ADAPTATION: 10
PERCEPTION: 10
INTELLIGENCE: 13
WILLPOWER: 9
PRESENCE: 19

REACTION: 10
STUN RESISTANCE: 11
KNOCK RESISTANCE: 21
MELEE DAMAGE: +2
DAMAGE RESISTANCE: -1
NATURAL RESISTANCES: +0 (+2 on Drugs)
SUSPEND BREATHING: 9 Combat Rounds
LUCK: 13

CONTACTS: 8 (Singer/Travellin Storyteller)
IMPORTANT CONTACTS: 2 (Singer)
ALLIES: 20 (Singer/Travelling Storyteller)
OPPONENTS: 10 (Singer/Travelling Storyteller)
FAME: 18
SAVINGS: 90 890 Sol

Spider Armor (Body)
Neural Dagger - Brain
60 Neural Dagger Battery
Holdout Pistol + 60 Ammunition
High End Microphone and Portable Sound System (8 000)
Rege+
2 Anti-Infection Patch
Universal Antidote Patch
Stabilizing Patch
Various Illegal Drugs (20 000)

11 Armed Combat (STR/COO) = 15
1 Armor Maneuvering:Underwater Exo-Armor (COO/ADA) = 4
12 Artistic Expression:Singing (INT/PRE) = 18
5 Artistic Expression:Dancing (COO/PRE) = 11
5 Business/Trafficking:Drugs (INT/PRE) = 11
1 Bureucracy (INT/INT) = 5
6 Camouflage/Concealment (PER/ADA) = 8
4 Education/General Knowledge (INT/INT) = 8
6 Electronics (INT/INT) = 10
10 Eloquence/Persuasion (INT/PRE) = 16
5 Empathic Analysis (INT/PER) = 8
10 Handguns (PER/COO) = 13
7 Hand-to-Hand Combat (STR/COO) = 11
11 Intimidation (WIL/PRE) = 15
6 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 9
7 Knowledge of Nation/Organization:Red League (INT/INT) = 11
2 Knowledge of Nation/Organization:Coral Rebublic (INT/INT) = 6
1 Knowledge of Nation/Organization:Equinox (INT/INT) = 5
5 Knowledge of Nation/Organization:Smugglers (INT/INT) = 9
14 Languages:Neo-Azuran (INT/INT) = 18 (Root:Azuran 7+4=11)
5 Observation (PER/WIL) = 6
11 Pickpocket (COO/ADA) = 14
6 Piloting:Underwater Scooters (PER/ADA) = 8
10 Security Systems (INT/INT) = 14
11 Socializing/Seduction (PRE/PRE) = 19
6 Underwater Maneuvering (STR/COO) = 10

INDIVIDUAL GOAL 1: Find a new Band.
INDIVIDUAL GOAL 2: Becaome a world famous singer. (At least fame of 23)
INDIVIDUAL GOAL 3: Promote the Musical Industry to become part of everyday life.

Wants to co-operate with The Reporter on making his band known through The Reporters radio channel, gaining audience for the channel as well.

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Re : Character Creation:Certain Individuals
« Réponse #5 le: 13/08/2021 - 01:50:51 »
THE PSYCHIATRIST:

Has an underground role as The Psychiatrist.

NAME:
AGE: 46
GEOGRAPHICAL ORIGIN: Major City (Azuria)
SOCIAL ORIGIN: Upper Class
INITIAL TRAINING: Educated
HIGHER EDUCATION: Medical (1 CP), Sciences/Humanities (1 CP)
OCCUPATION: Psychiatrist (20 CP)
ADVANTAGES: Good Memory (1 CP)
DISADVANTAGES: Mental Disorder:Biased (+2 CP), Mental Disorder:Split Personality:Underground Role (+2 CP), Addiction:Mental Subjects (+2 CP), Secret:Underground Role (+2 CP)
MUTATIONS: Empathy (3 CP)
ATTRIBUTES: 2 CP

STRENGTH: 8
CONSTITUTION: 10
COORDINATION: 8
ADAPTATION: 8
PERCEPTION: 13
INTELLIGENCE: 16
WILLPOWER: 16
PRESENCE: 16

REACTION: 10
STUN RESISTANCE: 11
KNOCK RESISTANCE: 21
MELEE DAMAGE: -1
DAMAGE RESISTANCE: +0
NATURAL RESISTANCES: +0 (-1 on Drugs)
SUSPEND BREATHING: 13 Combat Rounds
LUCK: 13

CONTACTS: 6 (Psychiatrist)
ALLIES: 4 (Psychiatrist)
IMPORTANT ALLIES: 1 (Psychiatrist)
OPPONENTS: 5 (Psychiatrist)
MEDICAL DATABASE: Mental Disorders (Level 11)
FAME: 17
SAVINGS: 31 800 Sol

Spider Armor (Body)
Golden Antique Pocket Watch (10 000)
Mental State Probe
Medikit - Medi 1.000
2 Anti-Infection Patch
Stabilization Patch
2 Universal Antidote Patch

5 Bureucracy (INT/INT) = 11
0 Computing (INT/INT) = 6
16 Education/General Knowledge (INT/INT) = 22
6 Empathic Analysis (INT/PER) = 11
10 Empathy (WIL/PRE) = 16
10 Eloquence/Persuasion (INT/PRE) = 16
6 Finding Information (INT/INT) = 12
8 First Aid (INT/ADA) = 11
13 Hypnosis (WIL/PRE) = 19
5 Knowledge of Environment:Underwater Cities and Stations (INT/ADA) = 8
10 Knowledge of Nation/Organization:Coral Rebublic (INT/INT) = 16
2 Knowledge of Nation/Organization:Amazonian (INT/INT) = 8
1 Knowledge of Nation/Organization:Equinox (INT/INT) = 7
26 Languages:Isitacian (INT/INT) = 32 (Root:Azuran 13+6 = 19)
6 Languages:Amanean (INT/INT) = 12
7 Languages:Ternasetian (INT/INT) = 13
5 Observation (PER/WIL) = 10
7 Sciences/Specialized Knwoledge:Biology/Physiology (INT/INT) = 13
6 Sciences/Specialized Knowledge:Medicine (INT/INT) = 12
10 Sciences/Specialized Knowledge:Pharmacology (INT/INT) = 16
12 Sciences/Specialized Knowledge:Psychology (INT/INT) = 18
6 Sciences/Specialized Knowledge:Sociology (INT/INT) = 12
5 Sciences/Specialized Knowledge:Physics/Chemistry (INT/INT) = 11

INDIVIDUAL GOAL 1: Establish a Radio Show where people can call and tell about their problems.
INDIVIDUAL GOAL 2: Prove that the loss of Fertility is a Mental State and that the humanity can be Cured.
INDIVIDUAL GOAL 3: Prove that the subject of Polaris Effect is experienced by the individual, and is not real.

SPECIAL INDIVIDUAL GOAL: Gain a Ternasetian patient. (10 EXP)
« Modifié: 13/08/2021 - 01:53:35 par Isto »